Raiders are allowed in roughly similar number of attackers at the time of the raid. Send out your Scouts or Spys, create an rp-scenario around the combat, create a reason why you raid.
Dont RP anything that is not humanly possible, use a ladder/grapple to climb the walls but rp in a realistic manner. When your group loses a raid and you leave people behind and you leave the channel. You cannot return or attempt a rescue for at least ONE HOUR.
APPROVED WEAPONS
Weapons here are legal weapons for all Gor. Any beast used in combat such as Tarns, Khailla or Tharlarion, Sleen are allowed. All weapons must be in the style of accepted Gorean weapons as depicted in the books of John Norman. (swords, spears, bows, daggers. Weapons used by slaves and some FW...eg broom, stick, rock, sling shot are allowed
TARNS and other Fighting Animals
You cannot land in an area where the wing span is greater than the landing zone.. eg.. densely wooded areas or the centre of the city. (roofs and walls are acceptable). When raiding on tarnback or any other fighting animal, the moment the person is captured, that person must land and dismount from the tarn or get off the animal immediately to continue roleplay of the capture. IF your tarn is shot down or fighting animal killed...do not rp a replacement, it is dead, gone.
If a RP scene begins and you want to participate then do so, but no backing out once you do or if doesn't go your way. If you have any limits make these clear in PM, likewise, please ask before starting RP that may be considered a limit. Note that although you may avoid the actual RP of these events (eg rape), they have still have happened and the consequences should be RP'd.